Polygamy, Human Sacrifices, and Steel – Why the Aztecs Were Awesome

Aztec Leaders: Rulers, Supreme Ruler and the Voice of the People ...
A Chadtec surveys his domain.

The Spanish conquest of the Aztecs was terrible. It was a prolonged period of pestilence, famine, torture, rape, plunder, destruction, conquest, cultural eradication, and general misery, with a short term death toll of something like 600,000 (including military and civilian casualties), and a long term death toll in the millions.

And yet part of me thinks it was totally awesome. That portion of my brain that grew up on Total War and Civilization games thinks the concept of a small number of hyper-technologically sophisticated foreigners led by a verified psychopath waging war on an empire of pyramid-dwelling, polygamist, slave-owning, human sacrificing pagans with the fate of a largely uncharted landmass at stake is incredibly cool. And no one can convince me otherwise.

There are surprisingly few books on the Aztecs, so I took a chance on Fifth Sun: A New History of the Aztecs by Camilla Townsend, which as of writing this only has four reviews on Audible (though 30+ on Amazon). I hope the book gets its due because it’s a fast, narratively-focused, and thoroughly enjoyable walkthrough of hundreds of years of little-understood history, from before the settlement of Tenochtitlan through the Spanish conquest, and over the following hundreds of years of Spanish rule. Townsend’s novel approach to the material is to rely heavily on history texts written by the Aztecs in their native Nahuatl language in the 20-50 years after the Spanish conquests, on top of well-studied archaeological findings.

My main takeaway from the book is that the Aztecs were a highly unique civilization that I desperately want to learn more about. They offer great insights into how a society with radically different structures and norms might function. Whether it was due to their relative geographic isolation, unusual environmental factors, or achievement of a high level of technology for a pagan tribal society, the Aztecs seemed to follow very different civilizational paths than the ancient Greeks, Persians, Chinese, and Indians, despite being at a fairly comparable level of development by the 1500s.

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Pure Kojimism – A Death Stranding Analysis

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Death Stranding simultaneously contains more good and more bad than probably any other video game I have ever played.

Death Stranding’s basic setting and story pieces are epic, ambitious, utterly original, and wonderfully imagined. Many cutscenes are the best Kojima has ever directed. The atmosphere is grim, immersive, all-encompassing, and beautifully crafted, just like the game’s environment and music. Many characters are crisp, fun, and well-captured by real actors. The core gameplay is a revolution in fundamental game mechanics. I blasted through a 50-hour initial playthrough, put in another 20 hours to get all the trophies, and then replayed the whole story again in an additional 20 hours, and I was never bored.

Death Stranding’s plot is convoluted, confusing, both over-and-under explained, and lets down its incredible premise. The pacing is bad, with way too much happening at the beginning and end of the game and not enough happening in the vast middle. Many of its characters are dull or nonsensical. Plenty of dialogue is cringeworthy. The core gameplay is too easy, and barely evolves throughout the course of quite a long game.

That mixture of greatness and disaster is what makes Death Stranding so amazing. It’s a work of pure auteurism. Hideo Kojima is an eccentric genius with a touch for imaginative worlds and epic stories and big ideas executed in completely original ways, but he’s also a bad writer with some terrible storytelling instincts. There has been much speculation on how these two parts of Kojima were enhanced or hindered during the development of each Metal Gear game, but Death Stranding seems to be the ultimate personification of both at the same time… the best and worst Kojima has to offer in one package.

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96 hour No-Sleep Challenge

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On April 26, 2020, I woke up at 8:54 AM. My goal was to not sleep for the next 96 hours (four days).

 

Why Am I Doing This?

No real reason. I’m just curious to see if I am the willpower to succeed and how I’ll feel.

 

Rules

  1. The challenge begins when I wake up on April 26, 2020.
  2. I cannot sleep for 96 hours (initial)
    1. Eventually revised down to 72 hours
  3. I may use any means necessary to keep myself awake
  4. I must at least attempt to record how I’m feeling every 12 hours
  5. I may not receive direct help in staying awake from any other people

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